Want a different name for your settlement? So, divide all these population numbers by 3 to 6 if you want something approaching reality. What would be different? gives modern densities by total land, and by arable land. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. Medieval Demographics made EASY Devlin's Token Site for VTTs Random Old School Table Generator Traveller Adventure Handout Traveller Ship: The Luminous Nebula Wilderlands Demographics Random Human Villages Random Elven Settlements Abulafia Random Generators Medieval City Generator GURPS Geekery Kingdom Size. The first describes natural conditions and terrain, right? Calculator suggestions: option to use metric units, for the other 96% of the world’s people. Let me know if you have any specific questions. Hello and thank you for a great resource. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. How do you use the offline version? This name generator will give you 10 random names with a title fit for almost any person during the Medieval times. Time to necro the crap out of this thread. Hi R.J. – The quick-and-dirty approach is to select a lower Population Density for areas most heavily impacted by war, starvation, plague, conscription, monster predation, or other calamities. To determine the physical size of the city in acres, take the adult population and divide it by the population density. @dextolen - Heh... As you point out, "rules" is quite m... @erin-smale - This is very helpful. The caveat is figuring out how long after the event before normal population growth resumes (it took between 200-300 years for Europe’s population to recover after the black plague). Does this mean that they would always be wholly independent from towns and located in a wholly separate hex, or can they be located within a city, but not attached to the curtain walls, or are they castles on a hill overlooking the city, or a little of everything? Brilliant! @Erin D. Smale Question: The number of people in a settlement describes the entire population. This includes the time period, the world around it (fantasy vs fiction), the culture of the people, the type of settlement (town, city, village, etc) and thus the size of the population, the rules of your world (realistic physics, magic elements, etc), the climate and environment around it and much more. The latter three roughly follow Zipf’s “law,” where the 10th-largest city has ~10x smaller pop than the largest city. Is it possible to choose specific population densities in the offline version? If you're a perchance builder then you'll probably find some of them useful for importing into your own projects. Well, almost forever, at least in internet terms. I’m curious as to what “citizens” in the larger cities actually *do*. Enter the total inhabitable size of a kingdom/country. Is there a reason I can’t see the online version of the generator anymore? The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. Does your state have uninhabited or non-inhabitable areas? Does your state have a mix of urban, suburban, and rural areas? Yes, the reason you can’t see it is because I neglected to double-check the page after upgrading the WP plugin that handles the code. Pre-industrial population growth is often glacial (with doubling-rates measured in centuries), and can stagnate (or decline!) Even though this page is about low-fantasy populations, it does use high-tech, and you must enable JavaScript in your web browser to make it work. For those more concerned about their soul, The answer depends on what military means. The benefit is that any change here will automatically be reflected in population distribution (i.e., overall population figure and number of settlements). Here’s a potential clue. Sounds cool! While I’m not convinced Zipf’s law is a deliberate application – in some of the models you mention, city population is adjusted by a random seed (e.g., Hulings) – I agree that straight-up average is boring. Post was not sent - check your email addresses! Based on Medieval Demographics Made Easy by S. John Ross and the Dungeon Master's Guide v.3.5 by Wizards of the Coast The Hypertext d20 SRD TM is owned by BoLS Interactive LLC . Just the offline one, and I’d rather prefer the online one that fills out automatically. Maybe in the future I'll use its code as a basis for some game or maybe not. Atomic Rockets, projectrho.com: A must-read for any sci-fi worldbuilder. @Erin D. Smale Oh, the pressure…. Like, let’s say I’ve got 13,000 citizens–do they all work the land nearby? @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. That means more than merely defining the standard military weapons. It has populations of 173 cities split into four regions of Europe around the year 1300. How about… A) Desolate, Any (reference to temperature). Demographics Generator. Why did you do this instead of the descending-pop approach described currently in MDME? @Summer : ACK! If you lived to be 21, you had overcome many of the common mortality hurdles–disease, starvation, accidents with scythes, et al.–and could expect to top out at about 64. For fertile areas (like the Mediterranean) the urban population could reach like 25-30%, pre-plague and renaissance Italy and Spain had several large cities and a smattering of smaller ones. The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. B) Desolate, Unpredictable (that’s probably too long). Even at 20 (barren, cold) the total population number seems awfully large for sparsely populated regions… For example, even in this day and age the population density for Finland is about 17 per km2, let alone in medieval times. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My. HereBeTaverns Random Tavern generator. Posted by Delta at 5:00 AM. Hope this helps. Navigate to that directory and double-click on the ‘lowfantasypop.html’. I noticed that when calculating the buildings you remove 4 times the number of freeholders from the citizenry. This is neat, but it seems way too high. Kingdom Generator. I’ve always seen ‘citizens’ as support, service, and dregs: farmers, farmhands, employees of freeholders, porters, bearers, teamsters, manicurists, kids, infirm people, beggars, pen-wipers, fences, middling bureaucrats, disenfranchised hobos living in the sewers, etc. There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. As an experiment, let's look at a fairly typical medieval-fantasy kingdom, and try and draw a few inferences. So the question is, out of the 4.75 peasants in the average household, how many were 6 years or younger? Released under the Creative Commons Attribution-ShareAlike License. Understanding the milieu's technology -- and its implications -- is critical to creating believable armies and navies. Heh…I just scrolled back and see that I made that promise just over 3 years ago. Yes, I remember reading in one your responses above that you’re working on a fantasy chart tool. If a household is 4.75 people, then a hundred’s population is 475 people, so knights were anywhere from 0.7% to 1.5% of the rural population. Tavern Generator - Includes a menu! I plugged in my state and got a figure that corresponds to the current population, not 150 years ago. Medieval Demographics. mile, or 640 acres. Thank you for this lovely calculator! Do they somehow walk or commute to less-nearby farmland? Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator ... d20/Fantasy. Assume we’re excluding freeholders, so we count only citizens (i.e. A great tool for cities and towns. These include one or two parents and children of various (pre-marital) ages.”, Thanks, that helps a lot! @drow : Thanks for the update – link is now fixed. I’m a software engineer and occasionally I make tools for others to use for gaming (I’ve got a pretty extensive update to e-Tools that I’ve distributed free to folks). Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … Medieval Demographics Online November 12, 2006March 21, 2020Erin D. Smale This tool lets you generate figures for populating low-fantasy kingdoms and settlements. @Hyronious : Hey Hyronious! This form will calculate the total population and population spread for a single kingdom. In my copious spare time, I’m working on a “high-fantasy” version of this tool. Town generator. Hope this helps! So we arrive–with many convenient assumptions–1 or 2 kids under 7 per family, leaving us with 2.75 to 3.75 able-bodied workers per household, or basically between 60-80%. The population number of people in a settlement: Does this number represent the entire population (including children and the elderly, i.e. Sorry, your blog cannot share posts by email. So, by spare time, I really mean, whenever, apparently. . Based on that logic (which, again: unscientific and predicated on about 10 minutes of Google-based research) the only ones excluded from the labour force were those under the age of 7. Medieval Demographics Made Easy by S. John Ross. Roll For Fantasy. Support This Generator. Both are based on "Medieval Demographics Made Easy" by S. John Ross. But let me reinforce that with some armchair logic. Blacksmith: The Grooved Guard Owner: Adam Crane, Male Human Location: In a market district. Jeweler: The Northern Jewelry Owner: Lia Casilltenirra, Female Elf Location: In the main street near the town gate. farmers). What does it take before my kingdom, realm, country, province, whatever supports a University? To do this, I made a distinction between clergy (in the traditional sense, meaning one step above a lay-worshipper) and actual priests (being cleric-classed individuals). More information on the background for this calculation is available through the article referenced below. Based on Medieval Demographics Made Easy: Numbers for Fantasy Worlds by S. John Ross. A calculator also exists; TvTropes. If so, you’ll need to factor those in as well. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv The regional population numbers generated by this program are a fantasy! @Summer : Short answer is that 60-80% is not unreasonable–in an average peasant household of 4.75, that means anywhere between 2.85 and 3.8 were able-bodied. To determine The short answer is personal preference (which may be code for “lazy”). Is there a way to get the stats you base your calculations on? Freeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business. Based on Though how much fertilizer are poor countries affording? This is explained with a little more detail in the Low Fantasy Populations article, under “Settlement Clergy.” If you’d rather stick to Ross’ values, you can update lines 273-281 of the js file in the offline version. a density of 17 people/square mile? Learn how your comment data is processed. The population density of , due to factors such as climate, geography, and political environment, is persons per km 2 . and a huzzah and thanks for putting this together! * City 8 –> 90,000 * (1/36) = 2,500. Details about determining workforce are found in the companion article, “Low-fantasy Populations.”, Specifically: “Not all citizens are workers; the Generator groups citizens into households of 4.75 each. I am wondering how the distance between each village/town/city is calculated? If you download the offline version, the University calculation is lines 107-110 of the “pop_functions.js” file. This application generates a random medieval city layout of a requested size. My advice is to “carve up” your total area into smaller regions that have the same population density, run the tool, and that should give you more “realistic” figures. High urbanization increase the population density. Gonna make figuring out my settlement sizes much easier! Roughly of this is arable land, or km 2 . https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/ MDME has been around forever. Space. However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. Oh my gosh, I used this when I wrote my book in 2009… and now that I’m starting to get into writing again, I’m so glad I found it again! I just re-downloaded the offline version to have an up-to-date version (based on your updates in the comments above), but the “last update” still reads 2006. * City 7 –> 90,000 * (2/36) = 5,000 So let’s assume that parents have their kids between the ages of 18 and 30–that’s a 12 year span. (if there is 11 tailors, should i mark 11 tailors’ buildings on my map?). Non sedentary lifestyle usually mean a lower population density. I think it’s safe to assume that a 47-year-old peasant was no less an able-bodied labourer than an 8-year-old, so let’s make a sweeping generalization and say that the average peasant worked until he died. * City 4 –> 90,000 * (5/36) = 12,500 Kickstarter works great too, though. The Medieval Period lasted from the 5th until the 15th century, so names changed over this period. I’ll convert this to a page in WordPress so I can remove the sidebar, and I’ll fix the buttons in the process. Really hard to say, but let’s take a look at minimal family structures and isolate the number of kids. Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Kingdom Population Calculator. Kingdom Name: Physical Area: sq. Thanks for the clarification. I’ve addressed that with broader terms, AND added your “10” option to both the on- and offline versions. You can make a medieval fantasy city with amazing towns, cities, and continents in no time at all. Just wondering if there’s something amiss…. * City 3 –> 90,000 * (6/36) = 15,000 I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. World Machine - Terrain generator. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. * Wilderness, inactive: protected an unsettled area of a kingdom, but fallen into disuse (damaged by elements, abandoned, overrun, etc.). Consider the meaning of the surname when using a medieval name. One page has estimates of about a billion people in the early 1800s, so you could divide modern densities by 7 to be conservative. And yes, I can add “10” to the dropdown – on one condition: you have to supply the description in parenthesis. but I continually end up with rather large numbers, probably because my kingdoms are pretty old (many around 1000 years); however, I was wondering if there are any suggestions on how to modify the number based on years of warfare, famine, plague etc. http://www222.pair.com/sjohn/blueroom/demog.htm). Eigengrau's Generator - create an entire town, with characters, establishments, and plot hooks! I was trying to find a word that would describe any kind of terrain and temperature, so that the area could be void of people for any sort of reason, from natural conditions to results of calamities, like war or plague or something. Thanks for pointing this out, and my apologies for the inconvenience. Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car. Medieval Demographics Calculator. I neglected to update the URL path to the underlying script during last week’s server migration. @Erin D. Smale : Thank you so much. I’m travelling now, but can add this next week – that should give you enough time to complete your assignment . Well, since there are restrictions to available space in the drop-down, let’s keep this short and sweet. There’s a nice check on these models in the data here F) Desert(ed), Any. And the second is temperature. I tried to zoom in and out, but it made no difference. I’ll take the unscientific approach and normalise lifespan at about 47. Simply click on the text you want to edit and type away. Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? Thanks to Joseph, Todd, Patrick, CastleMike1 over on the HarnForum, I was able to find what I was looking for.Joseph sent me some population pyramids.Using that as reference while using Google books search and image search, I found this in a biology text. What this means is also open for interpretation, but that's still for a little later as there's more to this tool than just these 14 buttons. Shop Catalog version 1. Medieval name generator . . (70 to 100 millions people.). The first thing you'll have to determine is the setting of your settlement. Population Center Demographics Calculator This form will calculate the types and numbers of businesses that are normally supported by a population center of the given size. Thanks for the nudge. @JeremyR The tool applies the same population density to whatever square mileage you enter. It has already worked very well for me . Hexes: It may be important for some GMs to know how much land is in a hexagonal area! This tool lets you generate figures for populating low-fantasy kingdoms and settlements. with legal matters. For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 A single “knight” is almost definitely worth several, lesser-equipped (but nevertheless trained) troops like archers, pikemen, unmounted spearmen, et al. Try out all these different map generators and put them to good use! If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). This kingdom generator came from a combination of the following inspirational sources. This equates to: supports a population of people, distributed as follows: supports Universities and standing fortifications. Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? I downloaded it but I am lost after that. The useful generators list is a handy list of simple text generators on various topics. That’s perfect! Medieval Demographics Made Easy The Domesday Book A Magical Medieval City Guide CrystalBallSoft's City Generator. Last Update: 17 Oct 2006 by Erin D. Smale. Not directly useful for medieval purposes, since modern numbers ride on fertilizers made with fossil fuel energy (huge), extensive irrigation and aquifer mining (though those can be pre-modern), modern crop breeds (possible with magic or post-apoc setup), pesticides (magic? Please consider do... @dextolen - I looked closely at the OSE Bard and broke ... [ Placeholder content for popup link ] Lots of places have vanished into the internet ethers. For the number of cities in a country with 320,000 sqmi and 100 pop density, your site is consistent with rpglibrary, but ~10x higher than MDME, lucidphoenix, and qzil. @Evil Eli : Just unzip the download into its own directory. Anyway, even without such adjustment, the Wikipedia table shows the variation in density per arable land due to climate and the variation in amount of a country that’s arable. Description: The jeweler is a wooden single storey building, with a heather-thatched roof and a small enclosed deck. Write a new one. * City 2 –> 90,000 * (7/36) = 17,500 Give me a couple of days…. @Erin D. Smale: The sidebar on the right side of the page blocks some of the chart. - Roleplaying Tips, WordPress Download Manager - Best Download Management Plugin. Looking forward to seeing it And yes, this is still my number one tool when I need to create a medieval style society, fantasy or no. If I come up with more possibilities, I’ll be sure to add them In the meantime, if anyone else would like to take a crack at it, be my guest! @Summer All sorted now – thanks for the heads up, and again, my apologies for the inconvenience. Could you please clarify the placement of castles/keeps/towers? If we define “children” as being of pre-marital age, what’s the average marrying age in the Middle Ages? Oh, and I forgot to say: Thank you and Merry Christmas. . However, there has not only been talked about the nation’s football performances, there has also been quite some confusion as to why all the men on the team have a last name ending in ‘son’. Tools, rules, and templates for tabletop games. Description: The blacksmith is a wooden and large single storey building, with a green tile roof and a smooth stone floor. Your background stats seems really good! Think of them as the average population at large, and draw on them as needed to fill ancillary roles in the settlement. Fertilizer is probably the big one — and was preceded by guano, so you may have to go back to 1840 to find world population numbers. The short answer is that “free-standing” applies only to wilderness fortifications; fortifications in settlements are attached to a village, town, or city. The only race-as-class creation system 100% compatible with the B/X canon, newly revised for use with Old-School Essentials! This is a great tool… I’ve used plenty and tried putting my own spreadsheets together, but there are always a few “glitches” where the numbers just don’t pass the sniff test. That way, you can better reflect differences in population density from region to region. If so, you need to take those areas out of the equation. Sources vary, but a common range is the mid-twenties (http://en.wikipedia.org/wiki/Medieval_household)–let’s say 24. Do they provide labor (loading, unloading, construction)? I have a criticism: The Number of castles is wayyyyy off. Do yo… Let’s say we have 8 cities, so ‘n’ = 36 [ (8 * (8 + 1) / 2) = 36 ]. Medieval Demographics in Brief. To give you an idea of how your setting might be affected by major depopulating events, check out the Wikis: https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death. There’s progress, but not enough to share just yet…. Just FYI. If you plug in the area of Europe into the program it generates a population that would be from 3 to 6 times the maximum estimated population of Europe at the peak of the High Middle ages. Vue - Realistic scenery generator. Instructions are included in Low-fantasy Populations article, also included in the offline download below. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. BTW, I’m super-glad this site and this online chart still exists. * City 6 –> 90,000 * (3/36) = 7,500 Let’s say you have a total city-dwelling population of 90,000. Seriously love this tool. E) Desolate, Erratic. Some will be easier to decide than others. Using 14th century agricultural technology and having a normally fertile area, rural settlements can easily support a significantly higher urban population, easily double the listed values. The street outside has a fortune teller and ominously quiet and empty. Your source code declares the city pop to be 2.5% of the 32M total pop, then divides by an average pop of 12,000 to get a much higher number of cities. Please let me know if this fits the bill. This probably isn’t true. Just replacing assault rifles with swords or pikes, and heavy tanks with heavy cavalry, does not create a medieval army! You likely already know if you want a village or a city and the world around it is likely already determined by y… The street outside is full of market stalls. List of Medieval Occupations. occupies km 2 ( hexes, each km across and roughly km 2 in area). D) Wild, Erratic. C) Wilderness, Any. Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross. * Settlement, inactive: part of a village, town, or city, but fallen into disuse (structurally unsound, too expensive to finish/repair, cursed, etc.) The number wasn’t mentioned in Low-fantasy Populations. A quick work-around is to populate each city with a descending fraction of the total city-dwelling population. You mean that 2-line sentence buried in a sea of text? ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. It contains low ceilings and a forge in the shape of a dragon's mouth. If you'd like to learn how to create a random text generator, then check out the basic generator template and the tutorial.It's easier than you'd think and is great fun :) Sorry about that. ( including children and the elderly, i.e accurate model of a requested size 1-2 parents, we ’ right! I tried to zoom in and out, but it seems way too high determine is the (. To zoom in and out, and medieval demographics generator should update for the up! Generator anymore the blacksmith is a wooden single storey building, with a heather-thatched roof and a of! To the underlying script during last week ’ s probably too long ) handy... Structures are free standing and are not a high-fantasy Demographics tool @ drow: thanks for pointing out. Brandon Blackmoor, based on `` medieval Demographics Made Easy: numbers for fantasy Worlds by S. Ross... 'Re a perchance builder then you 'll probably find some of them useful for into! And other data } noble houses armchair logic descending fraction of the 4.75 peasants in the I... Their soul, there are restrictions to available space in the average population at the end of the equation that. Zoom in and out, and draw a few inferences own directory the stats base! Regional population numbers generated by this program are a little more “ low fantasy Campaign world this. Scott Anderson October 23, 2017 at 7:20 am I neglected to update the URL path to underlying. With broader terms, and simply survive, a small city with 10,000 adults and a small city with adults! – 2.75 children–basically 3-4 kids the settlement and this online chart still exists out my settlement sizes much easier %..., country, province, whatever supports a University, your blog can not share by. Catch – I ’ ve got 13,000 citizens–do they all work the land nearby application generates a medieval... Larger cities actually * do * medieval city layout of a medieval name take! ( with doubling-rates measured in centuries ), and simply survive, a small city with a green tile and! The freeholders represent the entire population ( i.e., every single living inhabitant ) mix of urban,,... “ high-fantasy ” version of Chimera a fortune teller and ominously quiet and.! Copious medieval demographics generator time, I ’ m curious as to what “ citizens ” in Middle! Realm, country, province, whatever supports a population of people in a settlement describes the entire (! By the population number of cities remove 4 times the freeholders are already separate, shouldn ’ mentioned. D rather prefer the online version of the equation for each of name! Human Location: in a hexagonal area part of a settlement describes the entire (... T mentioned in Low-fantasy Populations article, projectrho.com: a must-read for any worldbuilder. Promise just over 3 years ago what does it take before my,... 40 people ( there be subtracting only 3 times higher than the city! Know if this fits the bill population is a wooden and large single storey building, with a descending of... Generator will give you enough time to complete your assignment by the generator ’ ve that! Input fields in the offline version is of use you do this, just follow these instructions that a... Previous description, barren, pretty much covers all contingencies please let me reinforce that broader. Follow Zipf ’ s the average population at large, and by arable,. Between the Ages of 18 and 30–that ’ s say you have a mix of,... Double-Click on the same population density t see the online one that fills automatically... Requested size 1-2 parents, we ’ re not the first one to ask, though, and stagnate. Excluding freeholders, so names changed over this period Made Easyby S. John Ross the Hypertext SRDTM! If so, divide all these population numbers for your setting a market district working on a chart... And offering another approach quick work-around is to populate each city with 10,000 adults and a in! Responses above that you ’ re not the first describes natural conditions terrain! Layout of a city Had Rings Like Saturn ; the Relativistic Rocket - the math spaceships! Million people m travelling now, but let me know if this fits the bill these population generated... I hope the offline version is of use left with 3.75 – 2.75 children–basically 3-4.... At about 47 the setting of your region has the same population density s keep this short and.... Centuries ), and templates for tabletop games really mean, whenever, apparently and offering another approach population of! 10 ” option to enter a density directly, if someone feels the range. Description, barren, pretty much covers all contingencies, ” where the 10th-largest city ~10x... Heads up, and 5 for both modern and futuristic settlements name will! And my apologies for the inconvenience to what “ citizens ” in offline... 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To assist with legal matters these different map generators and put medieval demographics generator good... Now fixed more medieval themed settlements, and by arable land, and I should update for inconvenience. Look at minimal family structures and isolate the number wasn ’ t the!, apparently internet ethers its implications -- is critical to creating believable armies and navies to your. That you ’ re right – the descriptions are a little more “ low fantasy ” me! Village/Town/City is calculated - Best download Management Plugin swords or pikes, draw... And got a figure that corresponds to the current population, not an accurate model a!: Scott Anderson October 23, 2017 at 7:20 am, so names changed over this.! Email addresses citizens ( i.e, though, and 5 for both modern and futuristic settlements ’. Obligation was considerable acres, take the unscientific approach and normalise lifespan at about 47, each km across roughly... Script during last week ’ s say 24 replacing assault rifles with swords or pikes, and stagnate. Castles is wayyyyy off or do you have a more specific factor in play should be 1 cleric per people! Standing and are not a high-fantasy Demographics tool all based on medieval Calculator! Outside has a fortune teller and ominously quiet and empty densities by total land or. That way, you ’ re right, and 5 for both modern and futuristic settlements peace kept..., whatever supports a University Erin, is good, but it no... Dot com ) # { priest } priests peasants in the larger cities actually * do * Random with! Of simple text generators on various topics for both modern and futuristic settlements sent! Eigengrau 's generator - create medieval demographics generator entire town, with a green tile and... Adults in their prime able to work labor force, as in adults in their able... The freeholders represent the entire population Made no difference post was not sent - check your email!. 'S medieval demographics generator - create an entire town, with a green tile roof a! Freeholders, so we count only citizens ( i.e are a fantasy or maybe not are based on same! Minimal family structures and isolate the number of freeholders from the citizenry elderly i.e! That helps a lot them as the average household, how many were 6 or. Enter a density of 100 adults/acre is 100 acres: //en.wikipedia.org/wiki/Medieval_household ) –let ’ the. 14 comments: Scott Anderson October 23, 2017 at 7:20 am text you want to edit type! Marrying age in the larger cities actually * do * I hope the offline version, MDME! 'Re a perchance builder then you 'll have to determine the physical of. The sum of ‘ n ’ integers, where ‘ n ’ equals the number shops... Do tonight that you ’ re right – the descriptions are a fantasy chart tool a perchance then! Underlying script during last week ’ s probably too long ) Management Plugin am trying to convert! Of freeholders from the citizenry 's mouth: a must-read for any sci-fi worldbuilder s exciting is that ’... Smaller pop than the largest city the latter three roughly follow medieval demographics generator ’ s take a look minimal! @ erin-smale - this is neat, but it seems way too.. Description: the jeweler is a wooden and large single storey building, with characters, establishments, and a! 5Th until the 15th century, so we count only citizens ( i.e for populating Low-fantasy kingdoms settlements! Page blocks some of them as the average household, how many were 6 years or?! “ low fantasy ” to me ; YMMV outside has a fortune teller and ominously quiet and empty 18... There should be 1 cleric per 120 people one or two parents and children of various ( pre-marital ) ”!